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Burst - Counter-Strike 2 - Level Design

Sole creator of the map de_burst

Burst is a defusal map for the game counter-strike 2, which was created in Source 2. I created unique models, in-engine and applied existing materials that pre-existed in hammer, alongside props and decals.

The focus of the level is to highlight fast pace plays and offer players alternative routes around the level. Doors & vents have been put in places to prevent these alternative routes to be too overpowered, which helps balance them out.

Allowing players to hear audio cues, will notify others of their position. Providing players with a lot of risk & reward gameplay scenarios.

The level itself has been under a lot of iterations. I have released this version as I feel it's at a really good point gameplay wise.

Here is an early sketch of the level. A lot has changed due to scale and adding numerous alternative routes. However, the main foundations have remained.

burst_radar_rot.png

This is the final version of the radar for Burst.

B_Site.png
B_Back.png

B Bombsite

B_Squeaky.png
StorageRoom.png

B Bombsite - Storage Room

Yellow_3.png

B Bombsite - Yellow

Observation.png
Yellow_2.png

B Bombsite - Lobby

B_Site_2.png

B Bombsite - Observation

A_Site_2.png
A_Site.png

A Bombsite

House_3.png
House.png
House_2.png
Heaven.png
Heaven_2.png
House_4.png

A Bombsite - House

Warehouse.png
Warehouse_3.png
Warehouse_2.png
WarehouseWindow.png

A Bombsite - Warehouse

Mid.png
Mid_2.png

Mid

Connector.png

Connector

Den.png

Den

Courtyard.png
UpperTunnel.png

Upper Tunnel

Pipe.png

Pipe

Courtyard_2.png

Courtyard

Basement.png

Basement - B Side, Near CT Spawn

RightAlly_2.png

Right Ally - T side to A Bombsite

T_Spawn.png

T Spawn

Hut.png

A Bombsite - Hut

LeftAlly.png

Left Ally - T side to B Bombsite

CT_Spawn.png

CT Spawn

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